2019: I am currently working on a paper that summarizes the quantitative analysis of the hybrid TAM/TML model of learning I developed in my doctoral research.

Title: Why do some people enjoy their Second Life so much? The impact of an idealized identity on experiential learning within a social virtual world.


This study examined how multi-user virtual worlds can enhance learning, by extending a prior VR-based model and then refining it to include two new constructs:  virtual identity, and social constructivism.  The fit of the two models was analyzed using structural equation modeling, and the results supported both the extension and the hypothesized refined model.  Findings: VR features were found to indirectly impact on the learning outcomes, mediated by the perception of usability and the learning experience.  The learning experience was measured by seven individual psychological factors: presence, virtual identity, motivation, cognitive benefits, agentic learning, social constructivism, and reflective thinking.  These factors mediated the learning outcomes, measured by the perception of learning effectiveness and satisfaction, and may have a range of implications for the instructional design of learning activities using the virtual world.  This research blends a technology acceptance model with the technology-mediated learning perspective to advance the development of a hybrid theoretical framework as a basis for future research into enhanced learning within a social virtual world.